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WWF SmackDown!: Just Bring It Box Art

WWF SmackDown!: Just Bring It

Developer(s) YUKE's Future Media Creators
Publisher(s) THQ
Release date(s) November 19, 2001
Brand(s) WWF
Rating(s) T for Teen
Platform(s) Playstation 2
WG Review Date 8/23/07
WG.com Average Rating Rated 4 Stars 4/5 Stars

Game Navigation
Preview Review Match Types Backstage Areas
Roster Media Cheats Created Wrestlers

Review



The lights dim the music hits “If ya smell what the rock is cooking!!” The Rock makes his way to the ring with his absolute amazing new intro, the best I have seen in a wrestling game to date. He lays the SmackDown! on some sorry SOB’s ass as Cole and Tazz call the action from ringside. This isn’t RAW folks, it’s SmackDown! “Just Bring It!” the wrestling game the fans have been waiting for! The build from SmackDown!2 with some major enhancements.

Game Play


Wow, this doesn’t even begin to describe the amazing details put into this title. Amazing, every move reanimated, the wrestlers actually “sell” their moves. The moves system works very similar to the previous SmackDown! titles. The major downside about game play is climbing and standing on objects such as tables. As most of you know in Smackdown!2 there was an “invisible force field” if you will, and you would not allow you to get off the top of a table or surface without pressing a button, this time however it is different you “slid” off. Just with punching someone it forces you to fall off. Without a doubt that is extremely annoying.

Audio


Commentary, the fans asked for it and they got it, kind of. And ladies and gentlemen this game proves to me once again why I think commentary is a bad idea; this really killed the audio;

Michael Cole: Steve Austin and The Rock are about to get it on in a HARDCORE MATCH!
Tazz: Steve Austin was great last night


I shit you not; this is actually in the game. You can obviously tell where they cut and pasted the voices, this should have been dropped from the game no question. Thank god you have the opion to turn it off or it would be unbearable. No other real voices are in the game, as in SmackDown!2 all dialog in season is text. It would have been cool if they could have gotten the entire Limp Bizket CD put into the game during game play instead of the commentary… Just a thought…

Graphics


The best I’ve seen in a wrestling game or for that matter, in some aspects on the Play Station 2. The details are so real and amazing. I am very impressed with the crowd fighting in the arena and in WWF New York. This brings me to the backstage areas which are huge and the most accurate ever seen in a wrestling game. From glass shattering windows you can throw your foe through to William’s “Pee-Tea” it’s all there. The only thing that could be improved was the amount of weapons accessible in the backstage areas. I guess throwing your foe through APA’s door is pretty cool. As far as the wrestlers go, you can see facial expressions within the wrestlers, it’s amazing and I am very impressed! Michael Cole and Tazz are not 3D, they are 1 parsec so you cannot beat them down as we were told earlier. I can live with this but when Tazz starts screaming about how great Steve Austin was last night you feel the need to stun him.

Season/Career Mode


Mixed emotions, I love it and at the same time, hate it. I love the way it is more interactive and you have more decisions involved however, it is too damn short. You only get about 3-4 good matches in before you “win” or end the season. The game would be a lot more fun if you could continue for a year or two, make alliances, start feuds and try to keep or gain a title. But with this season mode, you win the belt your done. On the good side, the free roaming mode is, fun but you don’t get many options. You get about 2 minutes to walk around and find one thing. If you have spent any time in the backstage area, longer than 30 seconds, it only takes about 15 seconds to reach your destination, not 2 minutes. This mode would be much more real if other wrestlers were backstage and you could talk to them.

Create Mode


This mode is extremely detailed, nice. “RVD isn’t in the game!!!” Chill out, unlock move set number 4 and create a perfect RVD! Yes, perfect. This area of the game is nicely put together and very impressive overall. Finding the right moves can be a bit confusing but if you spend a little time with it you can create almost anything, let me rephrase that, damn near anything. As it was said there is no alliance anything however I have been told there is an “E” a “C” and a “W” wrapped in barb-wire and you can put the letters together, I have to find this but it it’s there that’s a whole lot of opportunities.

This game is by no means perfect but it is a huge improvement from Smackdown!2 and any other wrestling game on the market for that matter. The sound and audio really killed this title. The commentary sucks. Why was it put in? The fans wanted it. Sorry to say it but that is what killed this game. Aside from the sound the game scored high all around the board.

Score Board
Game Play
Rated 4 Stars

4/5 Stars
Audio
Rated 2 Stars
2/5 Stars
Graphics
Rated 4 Stars
4/5 Stars
Story Mode
Rated 3 Stars
3/5 Stars
Creation
Rated 4 Stars
4/5 Stars
OVERALL SCORE: Rated 4 Stars 4/5 Stars
Final Thought
"What can I say, this game made huge improvements in the graphics and game play areas from Smackdown!2. The sound murdered this game, you wanted commentary, you got it. Now you hate it. Is this the best WWF game ever? No, but were getting closer with every title. As far as buying this game, you can create the alliance and make the game 'up to date' but that also hurt this title. If it doesn't bother you that the alliance is not in the game, buy it. If it does, rent it. That's the major defining line with this game."

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WWF SmackDown!: Just Bring It

WWF SmackDown!: Just Bring It Box Art
Released: November 19, 2001
Dvlpr: YUKE's Future Media Creators
Publisher: THQ
System(s): Playstation 2

WG.com Rating

Rated 4 Stars
4/5 Stars

 
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