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WWF War Zone Box Art

WWF War Zone

Developer(s) Acclaim Studios Salt Lake City
Publisher(s) Acclaim Entertainment
Release date(s) 1998
Brand(s) WWF
Rating(s) T for Teen
Platform(s) Nintendo 64, Playstation, Gameboy
WG Review Date 8/22/07
WG.com Average Rating Rated 3 Stars 3/5 Stars

Game Navigation
Preview Review Match Types Backstage Areas
Roster Media Cheats Created Wrestlers

Review



Welcome to a new experience WWF War Zone took the wrestling gamer into uncharted waters and paved the way for what we have come to expect in wrestling games today: 3D animation. WWF War Zone was the first game to being 3D animation and a whole cluster of other unique ideas to the PlayStation and Nintendo 64 game consoles for the first time.

Game Play


The War Zone game play is based on a grappling system that was button memorization and combinations in order to pull off certain moves from given superstars. The game play was repetitive but something we had never really seen before. The amazing thing about the button system was it worked, surprisingly it worked and somewhat well. Although it was rather confusing and frustrating at first. After some practice things could be accomplished and even finishing moves became habit. The training mode was also a huge asset.

Audio


The audio is one aspect of this series that one must seriously tip their hat to Acclaim. The audio presented in this game is second to none. Wrestlers have authentic catch phrases and the ring side announcing was very good for the time period. Acclaim's advancements in sound was something that THQ had trouble living up to and it would take them several titles to match up to.

Graphics


War Zone offered what we would expect from graphics in 1998, the animations were boxy and cartoon like but were in line with the time's standards. There wasn't anything special about them but they got the job done.


Season/Career Mode


When the game was released in 1998 it was one of the earliest attempts at a career mode we had ever seen. The career mode consists of climbing a TV based pyramid to win the then WWF heavyweight title. No WWE dharma, no assaults, no clashes no nothing. But again, it was 1998 this was cutting edge stuff. For the time period, the career mode was exactly what we would expect to find in this title.

Create Mode


WWF War Zone was the very first wrestling game to offer the Create a Wrestler mode we have come to know and love today. This curious feature invoked every wrestling gamers interest, with a twinkle in their eye they created a rough image of their self to take on the superstars that the game offered. This was truly something we had never seen before, this feature may have defined this game..

This game can give us an understanding as wrestling gamers of our true roots. This game was the first to bring what we consider to be modern day wrestling games to the 3D arena. You can still find this game priced relatively low, next time you feel like remembering your roots, dust off your Nintendo 64 or Play Station and pick up WWF War Zone.

Score Board
Game Play
Rated 2 Stars

2/5 Stars
Audio
Rated 4 Stars
4/5 Stars
Graphics
Rated 2 Stars
2/5 Stars
Story Mode
Rated 1.5 Stars
1.5/5 Stars
Creation
Rated 4 Stars
4/5 Stars
OVERALL SCORE: Rated 3 Stars 3/5 Stars
Final Thought
"This game was the foundation of the present day wrestling games. It was the first wrestling game to offer us Create A Wrestler mode. We can thank WWF War Zone for bringing wrestling games to a 3D world."

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